I recently studied a Jason Bourne fight scene in The Bourne Identity to learn all I could about writing a good fight.
Aside from the realism of fights, I wanted to learn the style. What words does Robert Ludlum, the author of the Bourne thrillers, use when describing punches and kicks? How does he organize sentences? Does the place where he put emphasis in a sentence matter when expressing the visceral, kinetic motion of a fight?
Matthew Rettino is a speculative fiction author and Odyssey Writing Workshop graduate based in Montreal’s West Island. After writing his Master’s thesis on modern fantasy, he published his first short story with Bards and Sages Quarterly in October 2018. Since then, he’s taught a creative writing course at the Thomas More Institute. Check out his blog Archaeologies of the Weird. He’s on Twitter @matthewrettino.
This is supposed to be the domain of realist literary fiction, I thought. Plenty of genre fiction is character-driven, of course. The best often is. But genre fiction tends in general to slant towards plot and storytelling for the joy of storytelling. As such, I felt more at home writing those kinds of stories. I’d never consciously tried to write what Orson Scott Card might call a Character story before, but I had written Event stories.
The result? My story “The Goddess in Him” will be appearing with NewMyths.com in September 2020 and I can’t wait to share it with you all.
Writing a character-driven story was simple in the end. Because of the way my mind works, it had just never clicked that this was one way you could write the kind of story editors always want: character-driven stories.
I had to begin not with a fully outlined plot, but with a fully-fleshed person.
You’ve written your story. However, when you hand out your story to first readers (or beta readers), you receive feedback saying that certain events seemed manipulated by the author.
Maybe your antagonist went easy on your protagonist for some inexplicable reason, resulting in them overcoming the antagonist faster than expected. Maybe your antihero had a spontaneous change of heart the possibility of which had not been foreshadowed at all.
Whatever the case, your characters just didn’t behave like themselves; it felt like someone else was pulling the strings.
We writers need a technique to test the integrity of our causal chains after we’ve finished our first draft. After all, we write what excites us, or what we “feel” should happen next. But when the writing is so raw, the causal link between events is not always there.
Haven’t started your draft yet? No problem. A slight variation on the same technique can help you in the outlining stage, if you’re the kind of writer who finds outlines useful. I go into it in “How to Build Your Causal Chain.”
It took me so long to realize I needed a causal chain in my fiction. Specifically, it took me a long time to know I should pay attention to cause-effect relationships when revising.
The causal chain is the series of cause and effect relationships that structure your narrative from beginning to end. It’s omnipresent in the fiction you probably read, and that means it’s almost invisible when done well.
“The strongest plots are created by cause/effect chains. This makes the story feel more like a row of dominoes falling over, unstoppable and inevitable, rather than a series of random occurrences arranged for the convenience of the author.”
When not done well, a poor causal chain results in events that seem manipulated by the author. The problem for me in 2016 was that I had no idea I was doing it.
There really is a dearth of writing advice on the causal chain. For example, though Plot by James Scott Bell from the Writer’s Digest’s Write Great Fiction series discusses the importance of the lead character and the “chords” of fiction (setup, action, reaction, and deepening), there is almost no mention of the importance of tying your plot together into a series of causally connected events.
Pre-Odyssey, Plot was my go-to book for learning about how to write effective plots. But I never learned the most basic facts about plot until I was told directly that causal chains were something almost all dramatically compelling stories must have.
Maybe for some writers, the causal chain comes naturally in the organic process of writing. But for me, and I suspect for many others, it’s an under-examined aspect of writing fiction.
When I learned about causal chain, it came as a revelation, as if I’d been let in on a secret code underlying the realism (yes, even in the fantastic modes I prefer to read!) and compulsive readability of my favourite stories.
Now, don’t get me wrong. I’d like to be disproven that almost nothing has been written about the causal chain.
Comment on this post if you find any books that do discuss causal chain, and I’ll collect the links in this post. Thanks!
Writing the other is an inherently political act, especially when the dominant culture wants to turn the other into a “them.”
An “us” is a person of dignity with whom we can empathize and recognize as a human being. An “us” is someone we can relate to and sympathize with, the kind of character we storytellers aspire to write: a fully complex, independent, contradictory human being with flaws, positive traits, and childhood wounds.
When we see psychological realism in a character, we recognize that character as an “us.” An “us” can be a real person. An “us” is someone we aspire to be, someone we could call our friend.
A “them,” on the other hand, is the enemy. “They” live outside the community and do not share “our” values.
A “them” can be a stereotype, an assembly of negative traits that “we” impose on “them.” “They” can also be an outright villains, feared not because they are evil, but considered evil “because [they are] Other, alien, different, strange, unclean, and unfamiliar” (Jameson, The Political Unconscious, 115).
When we encounter a villain in an action movie, western, or adventure story who seems to exist for no other reason than to make trouble, they’re a “them.” They may be mysterious or all too predictable. They can be a preternatural consciousness engaged in a massive global conspiracy, or a roving horde of bloodthirsty raiders.
Either way, “they” are faceless, undeserving of our sympathy or empathy.
Of course, in real life, “they” are a social construct. “They” does not designate evil but an out-group. However, when this group is not considered equal to other human beings, they can unjustly be seen as a sinister force.
Through storytelling, an “us” can be othered and become a “them,” a pariah blamed for society’s ills, an object, a potential target for retaliation and violence. This is the process of dehumanization that can lead to the committing of atrocities.
Media and the Other
What’s important for us storytellers to recognize is that media representation plays a huge part in this process of dehumanization, just as it also plays a role in the humanization of the other.
When a character who is brown or black, or who is a woman, appears as the hero in a popular film like Black Panther or Captain Marvel, they are being included as an “us.”
However, when when precarious economics strike, when nationalism rises to a fascist pitch and wars are declared, the community may blame an entire group for its communal ills. People may start using the pronoun “we” in nationalistic ways, promoting xenophobia and intolerance.
We’re living through that moment now. There are “we”s who are being transformed into “them”s in front of our eyes.
Under this climate, asylum seekers have become represented in the media as others, as criminals—as “them.” The same is happening to Muslims across North America, whether or not they are recent arrivals. Rather than treating them as fully integrated citizens, there is a xenophobic tendency in our culture to deny their right to exist within national borders. And this is as equally true in Canada as it is in the United States.
Even second and third generation immigrants are being asked to justify their existence. How long does a family have to live in a country until they are universally acknowledged to be a part of it?
Bill 21 and Xenophobia in Québec
This perception of immigrants’ separateness from society largely comes from the media and the stories we consume. For example, since Québec history is largely told from a French-Canadian perspective, the contributions of new arrivals in Québec are frequently minimized or excluded from nationalist narratives. This encourages a perception of Québec’s destiny as residing solely with the success of the French-Canadian “experiment” in North America and not with immigrants.
(Of course, the French-Canadians are immigrants as well; the only people who can claim not to be immigrants in North America are Indigenous Peoples).
During the hearings for Bill 21 on the wearing of religious symbols for civil servants in the public sphere, religious Quebecers, be they Christian, Muslim, Jewish, or Sikh, were not adequately consulted. One senses they were excluded because they do not represent le peuple, the French-Canadian “core” of society. Some but not all those affected were recently arrived immigrants, but all the same, the decision to exclude certain people from certain jobs in the province–to limit access to our society–had broad support.
This fact should awaken us to the true force xenophobia has in Québec and Canada. The very fact that it could be perceived as “natural” to pass this law in Québec is a sign of how much these ideas have power.
The voices of those most affected were not respected or adequately listened to; the victims the law is now affecting were treated as objects and with ignorance, as potentially sinister and radicalized “they”s who are not part of the Québécois “nous” (“us”).
Telling the Right Stories
Media depictions have real consequences. If Muslims were not depicted in media as preternatural, radicalized terrorists plotting against the West, such a restrictive law as Bill 21 would probably never have passed, since there would be no perception of a threat. Neither would Donald Trump’s Muslim ban. As a group, Muslims have become lightning rods for society’s blame, not only in Québec, of course, but across North America.
The stories we tell can other people, transforming them, in the perception of society, into an evil, collective “them” that is somehow fundamentally different from “us.” However, at the same time, we storytellers have the agency to push back against xenophobic narratives by questioning what kinds of characters we cast in which roles and why.
Think about it. Governments reduce an “us” into a “them” when it wishes to justify a war, when it wishes to justify overriding internationally recognized human rights, when it wishes to use force against members of the human community. The war could be external or internal to the boundaries of the nation state. Either way, our representations can turn the individuals they may be targeting into a mass–or it can do the opposite and show them as who they really are: human beings.
The wrong story can transform people into objects that can be killed, stolen from, or detained. But the right stories can lead to empowerment.
The dehumanizing narratives are all too common. When refugees and immigrants are described by the media as an ungovernable horde, the public’s perception of their individuality and humanity is destroyed, opening the way for the toleration of xenophobic policies.
This has been case with the Syrian refugee crisis and the asylum seekers on the U.S. southern border. In keeping the media away from concentration camps where children are detained in squalid conditions, ICE encourages their perception by the media as a mass. They become objects to manage, instead of emotionally traumatized human beings.
As creatives, we contribute to mass culture with practically every word we publish. We have the ability to resist these processes of dehumanization—or to become complicit in them and thus with the crimes they make possible.
Beat the Drums of Peace
Who gets to be an “us” in the stories we tell? Who gets to be a “them”? These casting decisions are always more than a “creative choice.” In our day and age especially, choosing is a moral act.
In May 2019, Saladin Ahmed, an Arab-American comic book writer and fantasy novelist, posted the following Tweet:
fellow storytellers –remember that war never happens without us being asked to help beat the drums. that pressure’s going to increase soon. all of us need to think ahead about what we are going to do in the face of that…
His message, written in the spectre of a potential U.S. war with Iran, is an urgent call to action.
How we choose to depict Muslim characters in fiction carries consequences, as it does for every group that has ever been labelled “other.” In the stories you tell, are Muslims an “us” or a “them,” if they are even there at all? If you’re writing a story about immigrants or refugees, how do you show them integrating, or refusing to integrate, into their new society? Do you find yourself gravitating towards tropes of the immigrant-as-criminal?
As storytellers we must all reflect on how our depictions may feed into the current climate of xenophobia.
Why? Because dehumanization beats the drums of war. When the U.S. military instructed marines to think of North Vietnamese soldiers as “gooks,” the change in language brought a change in mentality. The marines no longer felt like they were shooting human beings; they were killing gooks, not Vietnamese soldiers.
When we tell stories that implicitly dehumanize groups of people, it’s as if we’re calling them gooks. It’s the act that precedes the pulling of a trigger. It enables that process, but it can also reverse it.
Too often, however, the genres I love—romance and adventure—dehumanize those who are other, portraying them as inherently evil because they are other. In particular, fantasy has a tendency to depict otherness as a sign of evil. As writers, we all have to do better, no matter our genre.
I’ll cover the reason for why adventure stories carry this baggage in part two of my reflection. Next week, I will explain how fantasy’s tendency to other goes all the way back to the moral binaries of the chanson de geste, a medieval literary genre that could be best described as the medieval equivalent of Frank Miller’s 300 meets Monty Python and the Holy Grail–the obscenely bloody Black Knight sketch in particular.
N.B.: As a white male author, I’ve been giving more thought to what characters I depict in fiction in order to confront the default. While I recognize I have an imperfect perspective on the other and am blind to many facts of systemic inequality, this article represents my thoughts on the importance of representing diversity in fiction. I feel it’s time I put in my two cents on this topic. In making reference to Fredric Jameson, this article builds off research conducted for my Master’s thesis. I would like to extend my thanks to Saladin Ahmed and Usman Malik for impetus and additional inspiration.
I recently attended a screenwriting workshop in which I was told not to listen to screenwriting gurus. The key to writing a good story is not in placing an inciting incident on page 23. Rather, it is in understanding the inherent rule behind storytelling itself, the dialecticaljuxtaposition of opposites.
This is a principle present at every level of storytelling, from the three-act structure to individual scenes, beats, or, in prose fiction, even individual sentences.
The screenwriting charlatans will tell you: put the inciting incident on page 23. But they never ask, “Why?” This is the problem addressed by John Yorke in his excellent book Into the Woods, which discusses the dialectical basis of narrative. My screenwriting workshop instructor recommend it to me, since it offers a much better perspective on storytelling than most screenwriting gurus provide.
Yorke argues that the three-act structure is based on the dialectical juxtaposition of opposites and that the dialectical structure permeates every aspect of art and storytelling.
But what does he mean by dialectical?
In philosophy, dialectics is the process of arriving at the truth through counter argument. The stronger the counter argument, the stronger the argument becomes. It follows the following structure: a thesis is stated (“All swans are white”), an antithesis is presented (“But there are black swans”), and a synthesis resolves the two (“Swans may be both white and black”). At the end of this process, the philosopher arrives closer to the truth.
Yorke’s observation that narrative is fundamentally about observing the world, processing it, and arriving at a conclusion came as a revelation for me. I’d encountered Joseph Campbell’s monomyth and the three-act structure before, but I’d never had it explained to me like this. Few books on the writer’s craft explain the “Why?” behind narrative structure so compellingly.
Which is why I’ve decided to take Yorke one step further. In his book, he focuses on the three-act and five-act plot. However, if you look at prose fiction under a microscope, paragraph by paragraph, the dialectic juxtaposition of opposites reiterates itself fractally, even at the sentence level. This plays a crucial role in keeping readers engaged page by page.
You can write compelling prose by harnessing the power of dialectical opposites. Before I explain how, however, let me first go over how dialectics apply to the three-act structure, since the same principle will apply at the sentence level.
Dialectics in the Three-Act Story Structure
Many stories, from The Godfather to Shakespearean plays such as Hamlet, Julius Caesar, and Macbeth–and even Pixar movies–follow a dialectical three-act structure. Like a dialectical argument, the stories break down into acts consisting of a “thesis,” “antithesis,” and “synthesis.”
A typical three-act story begins with a first act that presents the status quo. The second act challenges the status quo, precipitating a crisis, and the third act reconciles the two states, resolving the conflict. In this way, the structure of a dialectical argument maps onto narrative; an overarching theme is argued, counter argued, and synthesized.
For example, in the first act of Francis Ford Coppola’s The Godfather, Michael Corleone is a war veteran who wants nothing to do with the mafia. In the second act, he makes the irrevocable decision to participate in the mafia. By the third act, he’s stepped into his father’s shoes as the head of his crime family and has become the devil; his innocence is forever lost.
In the thematic struggle between innocence and power, the dialectical synthesis results in Michael’s spiritual death—a tragedy.
Although some writers use the three-act structure to mark changes in interpersonal conflict or even setting, treating it as a dialectical structure that charts character change can be more useful. After all, taking The Godfather for an example, Michael’s inner journey is one between opposites: from innocence to violence. And the way these opposites resolve is through a dialectical structure.
Pixar movies work in opposites as well: a trash-cleaning robot who finds himself on a cruise ship in space (Wall-E) and a fish from the big ocean who finds himself in a dentist’s fish tank (Finding Nemo). The audience is compelled by these opposites to see how the stories eventually resolve.
It’s a principle that also works on the micro-level of a sentence.
Dialectics on the Sentence Level
Moving from screenwriting to prose fiction, I’ve observed that sentences may also exhibit a dialectical structure. In compelling prose, opposites are often presented within a sentence to create tension between two ideas or images.
Names of emotions might contrast, such as fear and curiosity, or a set of images, such as a rainstorm in the desert. In the reader’s brain, a synthesis occurs, suturing the gap between the disparate images in order to create meaning and flesh out an image that is only presented in fragments. The reader is engaged, because the prose inhabits a contradiction.
It’s relatively easy to learn this technique and apply it to your own prose. As an example, I’ve provided an excerpt from one of my personal favourite novels: Annihilation by Jeff VanderMeer. VanderMeer’s prose style is laced with inherent tension, a simultaneous sense of forward momentum and dread.
In this scene, two characters, the surveyor and the biologist (the first-person narrator), are exploring an underground stairway for traces of a mysterious, possibly extraterrestrial organism.
“Should we go back?” the surveyor would say, or I would say.
And the other would say, “Just around the next corner. Just a little farther, and then we will go back.” It was a test of a fragile trust. It was a test of our curiosity and fascination, which walked side by side with our fear. A test of whether we preferred to be ignorant or unsafe. The feel of our boots as we advanced step by careful step through that viscous discharge, the way in which the stickiness seemed to mire us even as we managed to keep moving, would eventually end in inertia, we knew. If we pushed it too far.
(Jeff VanderMeer, Area X: The Southern Reach Trilogy, 39)
Starting from the top, the reader is immediately confronted with the question of why both the surveyor and the biologist could have spoken the dialogue. Why not specify who said what? The reader, even if only on an unconscious level, attempts to resolve this contradiction through synthesis.
As a reader, I formed the opinion that it must reveal more about their situation to know that it doesn’t matter who is talking at any single moment. They’re both reluctantly pushing the other deeper into the thrall of curiosity.
Next, inner emotional conflict is demonstrated by the contrast between fear and curiosity. These contrasting emotions are not precise opposites, but they’re far from identical in a conventional sense. Before the reader vicariously experiences these emotions, they must confront the intellectual problem of how the emotions “fear” and “curiosity” may be related.
Can fear and curiosity be the same emotion? VanderMeer doesn’t simply give the reader the answer. What he does is say that these emotions walk “side by side” (a personification recalling the biologist and the surveyor, who also walk side by side). This way, the reader’s imagination is engaged in imagining what this “fearful curiosity” must feel like.
Andrew Stanton and Bob Peterson, the writers of Finding Nemo, once said: “Good storytelling never gives you four, it gives you two plus two … Never give the audience the answer; give the audience the pieces and compel them to conclude the answer” (qtd. in Yorke 113). To give his readers a taste of the complex emotion he wanted them to experience, VanderMeer gave them fear and curiosity and let them imagine the rest.
The power of VanderMeer’s prose comes, at least in part, from his ability to suggestively juxtapose disparate words and images. The reader must synthesize these in order to create meaning. Providing the reader with the emotions “curiosity” and “fear,” VanderMeer allows the reader to decide for themselves what feelings the biologist is experiencing.
Now, at one level, synthesis is part of the fundamental process of reading and experiencing the world. Readers do it all the time, no matter the quality of the prose. However, when the text presents irreconcilable contradictions, the dialectics of the text become more powerful and the reader engages even more.
Just as the philosopher gets closer to the truth when faced with a stronger counter argument, so do readers become more engaged when words and images are more starkly contrasted.
To return to Annihilation, the ideas of knowledge and danger are juxtaposed again later: “The test of whether we preferred to be ignorant or unsafe.” Here, the word choice is more complex, since the phrasing emphasizes the opposites of the conventional values of knowledge and safety. The biologist may prefer ignorance, which is ironic given her profession as a scientist. It also suggests that, perhaps, the biologist also wishes to be put in danger.
The reader synthesizes these contradictions, which compels them to read on.
Lastly, there’s the image of how the viscous slime sticks to the soles of the biologist’s boots, resisting her desire to step deeper down the stairs to discover the organism. On a linguistic level, “moving” and “inertia” are both opposites. Their appearance within a single sentence creates contradiction, probably in a more powerful way than if they’d been placed in separate sentences.
Opposites charge sentences with dialectical tension. The biologist is both descending the staircase and being resisted. But will her movement or inertia win out in the end?
This tension compels the reader to read on. Oppositions of this sort carry the reader right on through the story.
You could imagine that the sustaining tension emerges from the inner and outer conflicts of the characters. But on a stylistic level, contrasting word choices and structuring sentences as contradictions are crucial ingredients. I would even venture to say dialectical language can sustain reader interest irrespective of the idea of “character and “conflict.”
In conclusion, juxtaposing opposites can imbue inherent tensions into the reading experience, making your pose irresistible to readers. By harnessing the power of dialectics, your story structure will be stronger at a fractal level: both in terms of plot, and in terms of style.
In the words of the great philosopher and literary critic, Gyorgy Lukács, “The essence of art is form; it is to defeat opposition, to conquer opposing forces, to create coherence from every centrifugal force” (qtd. in Yorke 231). Embed that centrifugal force in your sentences and plot, and you can infuse your prose with the storytelling power of Jeff VanderMeer in Annihilation.
Adventure fiction — defined broadly as any kind of fiction that focuses on the mounting physical challenges characters must face, usually in dangerous, exotic locales — allows the writer little room for characterization. How then is it possible to depict credible characters, especially when so much time is spent on riverboat chases and other stunts?
Given the breakneck pace of the adventure genre, depicting rounded characters can be a challenge. For an adventure hero or heroine to be fully credible, they must be more than competent. They must also be a three-dimensional, believable person.
This is complicated by how adventure fiction’s interest lies in action and suspense rather than characterization. In How to Write Science Fiction and Fantasy, Orson Scott Card remarks on how the Indiana Jones movies “spend very little effort on characterization beyond what is necessary to keep the story moving.” It is the same way with the archaeological thrillers of Andy McDermott, James Rollins, and Matthew Reilly, as well as in other adventure genres. The cutthroat pace of adventure makes nuanced characterization more difficult to achieve than in other types of fiction. In fact, some writers barely even seem to try.
Breaks devoted to characterization may spoil an adventure story’s forward momentum. Yet, if adventure fiction writers want to find a way to explore their protagonist’s hidden depths, either the pace must slow in certain places, or characterization must be presented on the fly. This is no mean feat.
Samuel R. Delany, author of the speculative fiction novels Dhalgren and the Return to Nevèrÿon series, addressed this issue back in 1969. “Often,” he writes in About Writing, “in the rush to keep the action going, writers who specialize in what are seen as adventure stories forget to confront their characters (especially the women) with enough objects/emotions/situations or give their characters space enough to react in a way both individual and within the limits of psychological veracity.”
Indeed, credible female characters were — and perhaps still are — even rarer in the genre than credible male characters. Although I plan to examine some of the reasons why this might be, for now, I will only point out that characters both male and female tend to lose their individuality in adventure stories.
One snowboarder buried in an avalanche will try to dig out of the snowdrift in much the same way as another. A character needs to be involved in a wider variety of situations to really emerge as an individual.
True, heroes like MacGyver might improvise impromptu gadgets, or approach problems in a unique way, but all the same: in this genre, many opportunities for individualization often get lost in the shuffle.
One solution to individualize your adventure story protagonist would be to develop a wider variety of situations to test her. But of what nature should these situations be?
Delany has the answer. There are “three types of actions,” he writes, “the purposeful, habitual, and gratuitous” (my bolding). A credible character who performs several instances of each type of action, he states, “will probably seem more real.”
Why is this so? To answer this question, I’d like to draw attention to Delany’s observation that female characters in adventure fiction often only exhibit one type of action. Villainesses are usually all purpose, while heroines remain either exclusively habitual or gratuitous. Sexist stereotypes about cunning stepmothers, homely housewives, and male-fantasy fulfilling lovers spring to mind.
What this goes to show, aside from the sexism of many male authors, is that when a character only performs one type of action, it limits their agency to something less than what is believably human. Often, you end up with a stereotype of one sort or another, or perhaps an unoffensive character who serves as nothing more than a function in a story. If, however, a character performs the full range of purposeful, habitual, and gratuitous actions, then she becomes an individual rather than a type.
True, a secondary character with a walk-on role is still legitimate. They may be necessary for fulfilling a function. However, if the character is meant to generate sustained reader sympathy and interest — if the reader is meant to believe in the character as a fully individual human being — then the character must be able to perform purposeful, habitual, and gratuitous actions.
The adventure genre itself has no problems with purposeful or gratuitous actions. Gratuitous adventures such as Jack Kerouac’s On the Road are embarked upon for a simple reason: to see what’s out there. Purposeful adventures are often missions, such as the quest to destroy the Ring in The Lord of the Rings. Even Robinson Crusoe acts with the stout purpose of a homo economicus as he transforms his island into a profitable colony.
Mixing purposeful and gratuitous actions can nuance an adventure story, if the story leans too heavily towards one type of action. However, I am hard-pressed to think of any adventure that is fundamentally based upon a habitual action.
Habitual actions seem inimical towards adventure. After all, readers pick up adventure novels to escape from their daily grind, and the genre itself is synonymous with the idea of risk — anything that interrupts the regular, habitual routine. There isn’t much that is habitual in explosions and hungry alligators, after all. At least not for most people.
And yet, habits define our daily lives and are a crucial part of who we are as human beings. This places characters in adventure fiction risk at seeming incomplete as people and as individuals. But this again raises the question: How can you find time in your fast-paced adventure story to demonstrate your character’s daily habits?
Character “quirks,” like smoking cigars or taking swigs from a hip flask, may be one unobtrusive solution. But truly meaningful habitual actions can be difficult to illustrate without breaking the story’s momentum.
To answer this question, it is worth realizing that plenty of habitual actions happen on adventures. On the road, characters must set up their tents, cook their food, and maintain their gear. Many adventure writers skip these boring, everyday travel details in order to “get to the action.” However, they might be missing out on important opportunities for characterization.
For example, Ursula K. Le Guin in The Left Hand of Darkness devotes considerable space to the mundane details of Renly Ai and Estraven’s trans-glacial sledge trek. She dwells upon their dwindling food supply, their sleeping habits, the way they set up their tent, and so forth. Information as simple as how they lay their sleeping bags down for the night adds compelling insights into their relationship.
By having them perform such habitual actions, Le Guin adds depth to their characterization, individualizing them and rendering them far more credible as people.
Adding details of your character’s habits during such moments may be the key to fleshing out their individuality. But what other opportunities for demonstrating your character’s habits are there in adventure fiction?
Adventure often involves characters attempting to secure the basic needs for survival. Think about food, sleep, money, and society. Chances are that your character has a unique way of acquiring their basic needs.
Indeed, Delany provides a list of questions based on these same points that you can ask yourself when writing characters. These questions are designed to explore what your characters “should be exposed to and allowed to have individual reactions to, to make them appear particularly vivid”:
“Food: How does the character behave when eating with a group? If possible, how does she or he react when supplying food for others?
Sleep: What particularizes his/her going to sleep, his/her waking up?
Money: How does he or she get his/her shelter, food, and how does she or he feel about how she or he gets it?[and]
Society: How does he or she react to somebody who makes substantially more money than he or she does, and how is this different from the way he or she acts to an economic peer (and believe me, it is different, however admirable)?”
While by no means an exhaustive list of possible questions, Delany’s questions can be a prompt for exploring the unique ways your adventure story protagonist engages with the fundamental elements of life: food, sleep, money, and society.
In conclusion, all three types of action that Delany describes— the purposeful, the habitual, and the gratuitous — can be used to flesh out your characters in adventure fiction, even if habitual actions are under-used in the genre. You can thus individualize and nuance your adventure story protagonist without sacrificing suspense and momentum.
Thinking about how your hero or heroine would react towards certain situations that all human beings have experienced before can help you understand what makes your adventure protagonist a distinct, particularized individual.